Easy Texture Changer Hud

The first Texture changer HUD with a setup time of 1 minute. No notecards, no configuration. Demo feature included. Automatic texture (UUID) encryption.

This product is fully compatible with the Easy Business Card. You you can add your landmark button, set the background, logo textures etc etc.

Important note: This is a very specialized product build for the cloths sellers that i know. Its build to deliver super fast and easy setup without any unnecessary features that barley and cloth seller uses and contains a timed demo function so you can set your product as a demo with just 1 click.

More important information (about this version):

  • This version of the hud is limited to 32 (texture changing) buttons.
  • A button can store up to 5 textures (unlimited faces and prims, if you use the same texture on multiple prims and faces it still counts as one texture).
  • The hud uses prims to (permanently) store the data. And the 32 button version of the hud consists of 168 prims (84 LI).
  • The hud and clothing script is “Primtelligent”, meaning that it works based on prim names. You can therefor link, unlink and relink everything without having to change/fix anything.
  • If you do not have a mouse with scoll it will take a longer time to setup your product, especially if it contains small prims/faces that are difficult to click.

Basic Builder shortcuts everyone should know:

Shortcuts save a lot of time and effort and make things so much easier. If you don’t know the following shortcuts or are not using them. Today is a good day to start.

  • Holding ALT + moving the mouse (or scrolling): zoom in and out. If you ever had problems selecting objects that that is because you didn’t know about or never used this.
  • In build: Holding CTRL: Rotate the object.
  • In build: Holding CTRL + Shift: Resize the object.
  • In build: Holding Shift + moving the selected prim: Make a copy.
  • In build: Holding Shift + click: Select/deselect multiple prims.
  • In build: Holding CTRL + L: Link selected objects.

Setup Instructions

  1. Rez the HUD and check the description.
    The description of the HUD contains the so called ID of your product (“123456”).
    The ID (in the description) of your clothes needs to be exactly the same as in the HUD. Only clothing items and a HUD having the same ID can communicate with each other.
    It is recommended you have every product a different number, so that your customers can wear multiple HUDS at the same time.
    The description can be anything (text, number, etc) and it is recommended you use your store name followed by a number. For example: BobsCreations Shirt 1
  2. Rez your clothing and change the description to match the HUD. This needs to be the description of the prim in which we will put the script.
  3. Rename your clothing prim to something short. For example: A1
  4. Add the “(OBJECT)” script. (Easy Texture Hud v… (OBJECT) …) to your clothing.
  5. Click the black box (“CREATOR MENU“) located on the back of your HUD.
  6. Turn on “Select” and “Button” from the blue dialog menu.
  7. Click the prim/face on your clothing that you want to change. They should turn green. Some mesh items are not clickable, in that case: right click / Touch.
  8. Drag and drop your textures on your clothing. (or use the build menu, it does not matter how you add the textures).
  9. Click the button on the HUD, in which you want to save your textures. (you will get a confirmation in chat saying your button is saved).
  10. Repeat step 7. and 8. for all textures and buttons.
  11. Select “Deselect All” from the blue dialog menu (the green on your clothes should go away).
  12. Turn “Button” and “Select” Off.
  13. Done. All your buttons should now be working. Nothing more is required.

The other buttons

Demo On/Off: Activates the demo feature. Sets a timer in both the clothes and hud that removes the textures and the contents of the prim (where the script is located) including itself after 15 minutes. This does not affect the creator (you) so you will need to use your alt if you want to set it.

For the demo to work, both the clothes and the HUD need to have the DEMO prim linked to it (named: “etch:DEMO”).

The DEMO feature has zero tolerance for miss-configurations or any manipulation of the object. Meaning that when people mess with it, it will activate itself. This is to protect your hard work!

Hide unused / Show All: Make all unused buttons invisible or show all buttons.

Reset buttons: this cleans the HUD (removing all data). Don’t click this unless you want to setup a new HUD or start all over.

Select All / Deselect All: Select or deselect all prims and faces.

Where to put the script?

It doesn’t matter in which prim you put the script (it doesn’t have to be in the root prim).
You can link your own prim to both the HUD and clothing (even after you are done setting up your buttons) as root prim. I even recommend you doing this on your clothes, so it is not called A1 in your inventory.

Adding more stuff to the HUD or clothes

The hud
You can add whatever you want to the HUD, for example a landmark giver. You can even add the Easy Menu Generator PRO or The Easy Business Card.
The Script in the HUD only response to prims with names starting with “etchbutton:” and “etch:”. And of-course “Easy Texture Changer Hud (MENU)”. It will not interact with any other prim. I can however not say anything about scripts i didn’t make. However a landmark giver (not in root prim) shouldn’t give you any problems what so ever.

The Object (Clothing)
The clothing only interacts with the prim “etch:DEMO” when this is linked to it and the demo is set to on.
When storing the textures to the HUD, it stores the prims name and face. So if you have your HUD setup and rename your clothing to B3 (but did the setup with A1) it will stop working.
Adding more prims with the same name (A1) might also result in the wrong object changing its texture.
Apart from sticking to the name and the demo prim, you can add what ever you want to your clothing. Linking and unlinking also does not affect the setup.