Master Texture HUD

The Master Texture HUD is a professional, fully functional texture changer HUD powered by the Master Menu PRO and the Master Changer PRO. The Master Menu PRO and Master Changer PRO are sold separately and not included (only a no-transfer version is included). You get a fully functional HUD and Object. Both come with a full-perm _Config script that you can edit. The config script contains all necessary configuration values for the Master Menu PRO, Master Changer PRO and contains some extra code. The HUD The HUD contains 6 texture/color buttons, a “minimize/maximize” button, 5 social buttons and a Delete scripts button that opens a blue dialog menu. You can of course create your own layout and add as many buttons as you want. The 6 texture/color buttons are configured using the Master Menu PRO Config. The buttons (prims) contain the same name as in the scripts menu config. This

Continue reading

The VR Wardrobe

The Ultimate Wardrobe solution that lets you get dressed with 1 click!The VR Wardobe lets you setup +1000 items and comes with 4 options: The VR Wardrobe HUD can show up to 42 buttons based on the folders you have in you inventory. If you only have 6 folders setup it will only show 6 buttons. If you have 42 folders setup the HUD will automatically “create” and show more buttons. The buttons (Folder1, Folder2, etc. in the example above) can be shown above the main bar or bellow depending on your preference. In addition it contains all the buttons that you need like Pose, Show/Hide and of-course minimize or maximize the HUD. The HUD also lets you enable and/or disable “replace mode”. When replace mode is enabled (green), outfits in the category get replaced. If replace mode is disabled (red) then items get added. This is very useful if

Continue reading

Easy Door Script PRO

The Ultimate door script for your creations. Sliding doors, rotating doors, drawers, etc. Rotation works in and X Y Z direction and supports full 360° rotations. The Easy Door Script is designed to be used in a linked object. For example a door linked to a building or a drawers linked to a wardrobe. The door may also not be the root prim. This gives the Easy Door Script the ability to automatically adjust its position when you resize your object and allows you to setup double doors. Setup is easy. Simply save the open position and closed position of your door using the blue dialog menu and you are done. For most doors the rotation axis is automatically calculated. You do however have the option to manual set a rotation axis if you need to. If you want your door to rotate around a hinge you can set hinge

Continue reading

Master Web PRO – Manual

Load data from your website using your own custom tags. The Master Web PRO lets you easily retrieve data from your website. You define your data using tags (ex.: [TEXTURE]361d45d9-803d-c6ea-7158-4eed2c6a84a0[/TEXTURE]) and the script will take care of the rest. Every found tag is returned as its own link message making is super easy to process the data. Important note: the script (SL) is limited to retrieving 2048 bytes of the body. _Config script Inside the _Config script you can define your tags, set a optional timer and set the link number on which the data is returned. tags: a list of tag names to search for, separated with with a comma. The tag “texture” will search your website for text between [TEXTURE] and [/TEXTURE] (case sensitive). update_timer: makes the script retrieve data from the URL ever x seconds. Set to 0 for Off. link_number: the link number that is used

Continue reading

Master Scanner PRO – Manual

The ultimate sensorless scanner script for your objects and HUDs. The Master Scanner PRO lets your easily scan for avatars on the sim. You can scan for avatars on the same parcel, the sim, based on parcel owner, range or box mode. Box mode lets you define a specific area to scan (from vector A to vector B). Since the Master Scanner PRO is a sensorless scanner you do not have a avatar or range limit. _Config script Inside the _Config script you can set the settings of the scanner. scan_type: region, parcel or owner. Region scans the whole sim/region. Parcel scans the parcel (where the Master Scanner PRO is located) and Owner scans all parcels on the same that have the same owner as the parcel where the Master Scanner PRO is on. scan_range: the range in meters of which avatars need to be in order to be detected.

Continue reading

Master Changer PRO – Manual

The ultimate prim changer script for your objects. More then 20 functions. The Master Changer PRO is a all-in-on script that lets you change the texture, color, size, etc of your object. It can change one prim, all prims or prims based on there name. By using the name function you can link multiple prims together and change all prims that have a specific name. This means that you only need one Master Changer PRO script in your object regardless of how many prims. It even comes with a customizable merge script that lets you remove scripts. So if you for example have a fence (containing the Master Changer PRO) and people link multiple fences together it can remove all the unnecessary scripts (since only 1 Master Change PRO would be needed to change all linked fences). The Master Changer PRO works with link messages (on a customizable link number).

Continue reading

Master Menu PRO – Manual

The ultimate menu generator script for your objects and HUDs. The Master Menu PRO lets you create a professional looking (2 level) menu with up to 144 buttons. The buttons can be shown in a customizable blue dialog menu and can also be used on a HUD. What the buttons do is up to you. The Master Menu PRO takes care of creating the menu and sending the data to a other script (in the same prim) and/or to a Master Menu PRO script in a other object (anywhere on the sim). Important to note is that the Master Menu PRO is designed for menu generation and communication and it does not do things such as changing textures without a additional script. With basic scripting knowledge you can easily add these functions yourself (examples included). You also have the option to get the “Master Changer PRO” which comes with over

Continue reading

Object Menu PRO v2 – Manual

The ultimate object menu. Create a menu that can almost do anything. Due to the vast amount of options the setup process will most likely be very confusing at first. However ones you understand the basics it becomes easy. The entire setup is done inside the “_Config (Object Menu PRO)” script. This is great since no one will be able to edit or read your script. The only downside is that one little misplaced , or ” will break the script so its important you pay attention to this. You can setup a total of 12 main buttons and 12 buttons in each main button making a total of 144 buttons. Do however note that this includes a close and back button. Basic layout The basic layout of a settings in the script is as following:“something : something : something = something”, There are 3 variants of this setting:“settings :

Continue reading

Land Impact tools – Permissions

SL gadgets that show the Land impact / prims of avatars require special permissions in order to work.Without these permissions the script (inside the gadget) is not able to read the lands prim information. This has been implemented by LL for privacy reasons. Group owned land If the land/parcel is owned by a group the owner of the gadget needs to be a member or that group and needs to have the following permissions in the group: return group owned objects return group set objects return non-group objects Also note that with group owned land the gadget will only work when the avatar is online. This means that as soon as you log off the gadget will no longer be able to get the land impact / prim information. To solve this and to make the gadget work without any of the permissions above you can deed the gadget to

Continue reading