SL has arrived the point where latterly all good mesh body’s have BOM (Baked on Mesh). But what is BOM or Baked on Mesh? Well ill save you the long boring wiki explanation and give you the (al do slightly technically inaccurate) easiest explanation i can think off: When a Mesh body (or head) is not BOM you are attaching a “prim” and hide your body with a alpha layer. Skins, tattoo’s etc get added to your body with a applier. You could compare this with a simple texture changer. When a Mesh body is BOM (or head) you are replacing your body with a “prim”. Skins, tattoo’s etc get added to your body just like they would if you have the default (non-mesh) avatar. Your default body is in that scene not hidden with a alpha later but replaced by the mesh body. Lets say you get a shirt
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